![]() Head up the stairs to continue and Barret will hear the roar of a monster behind a large set of doors. Shoot the crane after the Bugaboo are dead and it will drop the walkway back into place, revealing a chest with 2 Mega-Potions inside. Take a left at the top of the ladder, then take the first left to find two Bugaboo and a crane. Take them out with Ice damage and the ferocious “Maximum Fury” ability, then climb the ladder to reach the next level. Shoot the debris out of the way, then head through and you’ll encounter two Bloodhounds. Turn back and head back down the hallway and you’ll see more debris blocking a doorway to your right. Shoot the debris out of the way to find more Shinra boxes and a chest containing 2000 gil. ![]() Once they are dealt with, head around the corner to find a group of Wererats, then continue down the path to find another group of Bugaboo.Īfter clearing the enemies out of the corridor, you’ll find a blocked doorway at the very end of the hallway. Walk down the debris-filled slope, then run around the corner and continue down the hall and the floor will give way.Īfter the fall, you’ll assume control of Barret. Once you are done talking to Marle, follow Barret up the slope, then move through the debris and head towards Barret to reach the bar.Īfter a short cutscene, help Barret move the wall and follow Wedge’s cat to the end of the row, then drop down into the hole in the ground to proceed. Once you reach the top, continue following him around the next bend and you’ll emerge in the Sector 7 Slums. Continue following Barret down the corridor, then climb the ladder at the end. ![]() Run forward a short distance and follow the path as it veers to the left and an impact will suddenly rock the tunnel. On Our Way.Īfter you’ve concluded your business, head to the playset just past the Weapon Shop and duck inside the small tunnel to continue.Īfter a short cutscene, you’ll find yourself back in the S7-6 Service Tunnel. You’ll soon run into a few scattered citizens, so run to the far end of the room and duck under the gap in the wall and continue to reach the playground, where the party will be reunited with Wymer and a short cutscene will play. Take it up to the next level, then follow the road as it slants downward. Run along the left side of the room as you proceed, then climb the ladder at the end.Īt the top of the ladder, head right, then loop around to find the next ladder. Take the right-hand path into the next small area and open the chest on the left to find an Orb of Gravity, then destroy the Shinra boxes nearby and continue on to reach a ladder leading up to the next level.Īt the top of the ladder, you’ll encounter several more Ringmaws, so use Ice to clear them out, then continue along the path and drop down the ladder at the end to reach the area with two mechanical arms. Take them all out with Fire damage, focusing on Beck’s Badasses one at a time, then take the Grungy Bandit out last.ĭodge their attacks and avoid the shock grenades on the ground, and keep track of your party’s health to pull through the fight, in spite of the cramped fighting area. Dedicated server problems (Lua callstack) fixed.Steal from the Grungy Bandit to obtain a Champion Belt. General small problems in combination with REA-Mod fixed Added a notification that shows when settings have been changed Added the ability to set in the game settings whether a flashing text indicates when the soil is being destroyed Added particles when the wheel is turned with slip Removed unwanted debug text that appeared with additional wheels and slip Info: If you have edited the mod yourself, you will have to edit it again after an update. #Full local multiplayer and dedicated server support# If you have any questions, requests or problems, please feel free to contact the following email: There is also a GitHub repository available for the latest updates and direct support: In the file a, a tutorial is available for customising the strengths. This is visually represented by the cultivator texture and particles behind the wheels. ![]() When the ground is destroyed, the status of the respective field changes to " Cultivated". Likewise, you can set whether you want to be warned by a flashing text when the soil is being destroyed. In the game settings, the strength of the destruction can be selected in order to always get the optimal amount of destruction in every situation, or when playing with mods that influence the tyres (e.g. With this mod, this can now also be simulated in virtual agriculture, so that, for example, grassland has to be reseeded with a weeder, which has a seeder, or the correct tyres have to be used in wet conditions. In reality, when the tyres of a vehicle spin on the field or on grass, the ground starts to rip up.
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